Resume
Work Experience
2023 - Present
Game Designer | Level Designer - Contractor
Avangaurd Studio.
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Designed core gameplay mechanics and levels for an in-development AA RPG, focusing on creating engaging and immersive player experiences.
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Collaborated with narrative and art teams to ensure that level design and gameplay elements seamlessly integrated with the story and visual style.
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Developed and iterated on level layouts, balancing challenge and exploration to keep players engaged.
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Provided input on game systems and player progression, contributing to the overall design vision of the project.
2022 - Present
Afrazand Co.
Creative Director - Full Time
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Led creative direction for branding and marketing, focusing on Zeolite stone innovation.
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Developed design strategies that enhanced brand recognition and showcased Zeolite’s unique applications.
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Collaborated with product teams to create compelling promotional materials.
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Directed a creative team, ensuring consistency across all visual and communication efforts
2022 - 2023
Screen Writer and Scenarist - Contractor
Noir Shot Studio.
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Crafted scripts and story concepts for short films, ads, and music videos, aligning with the creative vision.
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Collaborated with directors and producers to ensure narrative impact and coherence.
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Adapted storytelling to various formats, enhancing the emotional appeal of visual content.
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Provided on-set script revisions and creative input during production
2022 - 2023
Game Designer - Contractor
Suplex Mani Games.
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Designed core gameplay mechanics and levels for casual and hyper-casual mobile games, ensuring they were intuitive, fun, and engaging.
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Collaborated with artists and animators to create visually appealing game elements that enhanced the overall player experience.
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Developed and refined gameplay loops that kept players engaged, focusing on quick, satisfying sessions.
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Worked closely with the team to brainstorm and prototype new game concepts, leading to the creation of several successful titles.
2021 - 2022
Lead Game Designer - Full Time
LynxGamez Inc.
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Designed core gameplay mechanics and levels for casual and hyper-casual mobile games, ensuring they were intuitive, fun, and engaging.
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Collaborated with artists and animators to create visually appealing game elements that enhanced the overall player experience.
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Developed and refined gameplay loops that kept players engaged, focusing on quick, satisfying sessions.
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Worked closely with the team to brainstorm and prototype new game concepts, leading to the creation of several successful titles.
2020 - 2022
Creative Designer - Contractor
CDYT(Çevre Dostu Yunuslar)
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Developed and delivered innovative design concepts for diverse clients.
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Collaborated with teams to bring creative visions to life across multiple platforms.
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Led creative direction for projects from concept to delivery.
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Managed multiple projects, ensuring quality and meeting deadlines.
2018 - 2019
Character Designer - Full Time
Arashk Studio
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Designed a diverse range of characters for casual and narrative-driven games, focusing on unique visual styles and personalities that resonate with players.
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Collaborated closely with writers and game designers to ensure that character designs aligned with the game’s story, themes, and world-building.
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Developed detailed character concept art, including turnarounds, color schemes, and expressions, providing a clear guide for the 3D modeling and animation teams.
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Participated in character brainstorming sessions, contributing creative ideas that helped shape the visual identity of the game.
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Worked iteratively, incorporating feedback from art directors and team members to refine character designs and ensure they fit seamlessly into the game’s overall aesthetic.
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Explored different art styles and techniques to create characters that were both visually appealing and easy to animate, especially in the context of casual and hyper-casual games.
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Created character sheets and style guides to maintain consistency across all character-related assets, ensuring a cohesive visual experience for players.
2020 - 2022
Creative Designer - Contractor
Karafs App.
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Designed intuitive and visually appealing user interfaces for the Karafs app, enhancing user experience and engagement.
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Collaborated with nutritionists and developers to create interactive features that promote healthy living and personalized diet plans.
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Led the visual branding efforts, ensuring consistency across the app, marketing materials, and social media.
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Developed user-centric design solutions that simplified complex health data, making it accessible and actionable for users.
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Worked closely with the marketing team to create compelling visuals for promotional campaigns, boosting app downloads and user retention.
Education
2005 - 2009
School of Fine Arts in Sculpture
During my time at the School of Fine Arts, I immersed myself in the study and practice of sculpture, developing a deep understanding of form, texture, and spatial dynamics. I explored various materials, including clay, stone, and metal, to create both abstract and figurative works. My experience included hands-on workshops where I honed my technical skills in carving, molding, and casting, while also engaging in conceptual discussions that broadened my artistic perspective. I collaborated with fellow artists on group projects, critiqued each other’s work, and participated in exhibitions that showcased our evolving styles and techniques. This period was instrumental in shaping my artistic voice and solidifying my passion for three-dimensional art.
2009 - 2012
Bachelor of Arts in Teather
Pursuing a Bachelor of Arts in Theater at Sure University provided me with a comprehensive education in both the theoretical and practical aspects of theater. Throughout my studies, I engaged deeply with various facets of theatrical production, including acting, directing, set design, and scriptwriting. The program emphasized collaboration, and I had the opportunity to work closely with peers on numerous productions, from intimate plays to larger, more complex performances. This experience allowed me to develop a strong understanding of character development, stagecraft, and the emotional nuances of performance. My time at Sure University also included critical analysis of classic and contemporary works, which enriched my appreciation for the art form and sharpened my ability to interpret and convey dramatic narratives. This education laid the foundation for my ongoing passion for theater and storytelling.
Skills & Expertise
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Narrative Branching System
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Dynamic Balance Design
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Adaptive Difficulty Curves Emergent Gameplay Mechanics
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Narrative Branching Design Procedural Plot Generation
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Emotional Impact Design Dynamic Storytelling
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Conflict Resolution Design Cinematic Sequence Planning
Softwares
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Unreal Engine
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Blueprints (Unreal Engine)
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Unity
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PlayMaker (Unity)
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Adobe Photoshop
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Adobe Illustrator
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Blender
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Scrivener
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Articy Draft
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Figma
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Miro
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JIRA
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GitHub / Git
Soft Skills
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Creative Thinking
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Problem-Solving
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Collaboration
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Adaptability
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Time Management
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Critical Thinking
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Attention to Detail
Honors & Recognition
2013
Best Custom Design
Nahal Film Festival
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Recognized for outstanding set design that enhanced the visual storytelling and atmosphere of the film.
2014
Best Set Design
Nahal Film Festival
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Recognized for outstanding set design that enhanced the visual storytelling and atmosphere of the film.
2016
Member of Judge Committee
International Short Film Judge
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Served as a judge for an international short film festival, providing expert evaluation on filmmaking, narrative structure, and visual storytelling.
2017
Member of Judge Committee
International Short Film Judge
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Contributed to the selection of award-winning films by evaluating submissions based on creative and technical merits.